I could not understand why Sugar TamTam activities wouldn't play any sound on x86_64 even though the problem seemed resolved! It took a while to realize that the problem was with x86_64 architecture. I could get the sound to play on an i686 virtual machine.
Thanks to realtime Csound programming using Python, I could trace the fault. The issue is illustrated by the following code in csoundSession.py:
The following line in csound.spec from rpm source makes the issue pretty clear:
However, it is entirely possible that this workaround may cause some other applications which use csound to fail on x86_64.
Thanks to realtime Csound programming using Python, I could trace the fault. The issue is illustrated by the following code in csoundSession.py:
The csound client code in Python and C used by tamtam activities assumes a float array.if csnd.csoundGetSizeOfMYFLT() == 8: pfields = csnd.doubleArray(n) else: pfields = csnd.floatArray(n)
The following line in csound.spec from rpm source makes the issue pretty clear:
# Csound is really dumb about 64-bitRebuilding csound on x86_64 with "%define useDouble 0" even for x86_64 resolved the problem with TamTam activities.
However, it is entirely possible that this workaround may cause some other applications which use csound to fail on x86_64.
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